We introduce ourselves: The Team behind mobfish VR STUDIO

We are a young start-up from germany that advocates enthusiastically for the diffusion of Virtual Reality. It is our goal to support people with our innovative products to explore the virtual world.

With our help, people can not only immerse themselves in completely new worlds – above all, we want to inspire them to try new technologies. With our products we arouse enthusiasm and interest in virtual reality and at the same time show that your own VR app is no longer rocket science.

We ourselves are excited every day to see what the digital world has in store for us next. We love to try out new VR headsets, play with new software and continuously try to push the boundaries of what is possible. We even take time for this with the whole team on a regular basis and work on projects we take closely to heart, but usually don’t have time for in everyday work.

Our team will be happy to help you with their know-how at any time. We introduce ourselves briefly so that you always know who you are talking to. Feel free to send us a message – we look forward to getting to know you!

The Team

Tobias
Founder / Developer
Malte
CEO / Sales
Dongyi
App Developer
Robin
Developer
Frederik
Project Manager
Katharina
Marketing
Ebru
Controlling

Our History

2020 – Growth with mobfish VR STUDIO

The new year has lots of exciting news, events and releases in store. We are looking forward to developing mobfish VR STUDIO further and to growing with our customers and partners!

2019 – mobfish VR STUDIO as superior SaaS solution

mobfish develops their own VR Tool and decides against the old name “Player 360”. The tool is now called “mobfish VR STUDIO” to match the company . In close exchange with customers and partners, a powerful solution is created that inspires!

2018 – The decision: Virtual Reality for everyone!

The decision is made for Virtual Reality. The company is being modified for the development of a software solution, which was then called “Player 360”. Strong partners help with the modification of the company and the entry to the market.

2017 – Further development from agency to platform provider

After previous successes, mobfish is ready for new challenges: the establishment of an own software product on the market. Three ideas make it onto the shortlist: gamification applications, an augmented reality toolkit and a virtual reality toolkit.

2016 – Agency services for VR and Apps

mobfish remains loyal to innovative products. At this time, chatbots, a real time quiz game and the first virtual reality projects become an integral part of mobfish.

2015 – Becoming an agency for innovative products, web apps and apps

With its established reputation, mobfish can win large customers for innovative projects in the field of web apps and apps. Companies like Microsoft Germany and Schneider-Electric are part of the customer base of the young company.

2014 – Developing individual quizzes for companies “Enterprise Quiz”

The experience gained from the quiz game industry is bundled into a framework. With help of the framework, mobfish develops employee trainings for companies and conquers completely new business areas.

2013 – Establishment as app publisher (Who becomes rich, Jumping Stones)

In the following year, mobfish wins its first investors and publishes more games. This makes mobfish a successful app publisher.

2012 – Launch of mega hit “Who becomes rich”

Tobias Sell and fellow students found the software company mobfish GmbH during their studies. Their first game app “Who becomes rich” celebrates resounding success with over 7 million downloads!